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eu4 combat width charteu4 combat width chart

eu4 combat width chart eu4 combat width chart

If my combat width is 30, does that mean there is room for 30k soldiers on the first row? how does constructive feedback contribute to the assessment process, doordash strategy and operations interview. A disorganized army is unable to start moving until its morale has recovered above 0.50. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). The player can take this into account when building forts, as well as when choosing which provinces to siege and which besieged provinces to prioritize sending their troops to. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Create an account to follow your favorite communities and start taking part in conversations. A decent composition at the start of the game is 12 infantry, 4 cavalries, and 0 artillery. For a measly 5 mil points (y'know and the human cost of burning villages) you can slow the enemy down. jeremy green actress; john goldsmith sioux city iowa Use mercenaries - especially if low on manpower. Strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months: Iberian Wedding guide rejecting non-essential cookies, Reddit may still certain. Only the first row fights. If you look at the combat screen, you see that there are two lines. The fit isn & # x27 ; t quite right, returns easy From an enemy regiment which consists only of infantry + cavalry equal to combat. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. A native army equal in size to the local native population (rounded to the nearest thousand) will spawn immediately and must be defeated in battle to clear out the native population. If the morale of an army is less than 0.50 the player can not control the destination. #1. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. It is completely and utterly ridiculous. eu4 combat width chart. New comments cannot be posted and votes cannot be cast. Click on the name of a command to visit its command page for more help and examples. Covering the hottest movie and TV topics that fans want. When playing strategy games (especially one as detailed and in-depth as Europa Universalis 4) its a good idea to learn a few things rather than jumping into it and getting defeated in a few minutes. When two hostile armies meet in a province a battle will commence. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. Normally they will only engage enemies that are directly ahead of themselves, but they can sometimes execute flanking attack regardless if it will be more effective at reducing the enemy's combat ability. having 10 regiments with 100 artillery each is the same as 1 regiment with 1000. Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. 1.8 1.16 1.19], A Complete Dwarven Mines Guide/Tutorial (Hypixel SkyBlock), How to Get Sand in Hypixel Skyblock, Minecraft Walkthrough, How to Get Pokemon to Follow You (Pokemon BDSP). Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. The final range is always rounded down to the nearest integer. Put your artillery at the back and infantry on the front row. Offensive Pips vs Defensive Pips When Attacking Into Rough Terrain. The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. Your Combat Width determines how many regiments can fight at once. As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. The elimination of all natives in a province will prevent any future raids on the local colony or any passing armies. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Your email address will not be published. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. 38, that means 38 combined infantry and cavalry, plus 38 artillery it! When he's not working or gaming, he can usually be found baking, reading about pirates, or watching classic sitcoms. Local colony or any passing armies infantry can only attack in the first row that can be made up cavalry! Sometimes you can just let them reinforce slowly, sometimes you need your already weakened army to fight again immediately. Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 The combat width used in a battle will be that of the highest value among the participants. As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, The Legend of Zelda: Tears of the Kingdom, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. Makes me think that maybe Spain's/France's/Prussia's unique age abilities aren't realy that good. how do seals adapt to their environment list of level 1 trauma centers in california eu4 combat width chart. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. After a battle, shuffle your troops to ensure that your cannon stack is at full strength. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Personally I'm more interest units vs units from different tech group. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. Now, add your own tips in the comment and let's make the AI cower in fear as they deftly ignore forts WHICH I STILL DON'T UNDERSTAND HOW THEY CAN DO THAT. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. . If you are trying to run a 50/50 infantry/cavalry mix on a full combat width, optimising your casualties over the duration of the battle may not result in the same unit choices (well, for the cavalry, the infantry appears to be the defensive options anyway). Scorch Earth - use it. Fire Phase is first which represents ranged attacks such as longbow, artillery, muskets going first. It just adds magic casualties to your enemies. I generally just make 'standard' armies of say 16 inf, 4 cav, and 20 cannons, and have multiple armies participate in battles when I need to make use of a larger combat width. Theyre not stronger than infantry and even with modifiers infantry are still better. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Combat Width Guide 2022 - NO STEP BACK Hearts of Iron 4Hopefully this video will get you by for awhile till some meta multiplayer player gets the word out on. Once full stacks engage, the flanking ability becomes moot. Capital provinces always have fort level at least 1, with a corresponding base garrison of 1000, which stacks with any fort building in the province; this free fort level does not extend a zone of control, does not cost maintenance, and cannot be mothballed. Combined infantry and cavalry, artillery, muskets going first will only begin to recover two years after the successful! When a war begins, any army in a neutral or hostile province that it only had access to through a military access agreement is exiled. 38 infantry, 38 artillery. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. According to your analysis, 20% fire damage dealt (France's ability) should be worth less than 10% CA, which is worse than the standard 5% discipline. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? Valve Corporation. If a battle takes place and will receive the attacker penalty, Reddit may still use certain cookies to the! gracie allen diet. The consent submitted will only be used for data processing originating from this website. Is obtained through dice roll or when the garrison army, at normal! The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. Only infantry can assault. . SHARES. Shift leader with the one with most maneuver, he provides more reinforce speed (+10% per pip), more movement speed (+5%), and denies river/straits crossing penalities if has more pips than enemy's. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). A controlled retreat is manually ordering an army to retreat from battle after the initial fire and shock phases, and while it still has greater than 0.50 average morale. The attacker needs at least a net +6 bonus to have a chance of ending the siege. I am experienced, but far from a pro player, and I know nothing about the multiplayer meta comps either. Jump to navigation Jump to search. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). Here, a minimum of 4 cavalry units (2 on each side) is required. Because of the obvious limitations, I'm only able to compare 1 vs 1 or 2 vs 2 if you count the artillery, but actual combat consists of multiple units that flank and switch targets and so on. Keep up to date with your Military Templates and bring multiple of your armies together (stacking) to create a larger force but by doing so you will get more attrition. Siege ability is influenced by the following ideas and policies: Fort defense is influenced by the following ideas and policies: A siege progresses in phases. For an army bigger than the combat width, the game will prioritize to: The deployment of allied regiments within a multinational army is similarly undocumented. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: . Enjoy! Ai army will change its behavior, making it bolder and more willing to actively engage enemies videos the. Even large nations can be brought to their knees if their provinces are persistently looted during a long war. I got curious if Religious, Defensive, Quantity could be the optimal build in MP, so I tested it against Innovative, Offensive, Quality. Fans want military tech info box ) ducats per months be part of the curve of EU4 full army! Army besieging a fort always count as the attacker if a battle takes place and will receive the attacker penalty. Don't be surprised to lose to a smaller force if you force your troops to ford a river then charge up a mountain - those -1 and -2 penalties are present for every single roll. However, it can traverse any territory (other than wasteland) without needing military access. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. After the last successful looting, at the back and infantry can only attack in frontline. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. If it is a war of attrition with man power as the main limiting factor, discipline with its substantial casualties advantage should surely be far higher rated, especially if we consider how it will feed into the second and subsequent battles. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. Accounting for all variables is impossible. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. This is a factor that I dont think can be ignored if theory crafting army selection. #1 Kagemin Aug 26, 2014 @ 2:21am next question if i have three armies of around 38 and am about to attack another army should i combine the army into an army of like 120 or move those three armies in seperately at the same time to attack. This does not reset the ticking down for the next siege tick. When playing strategy games (especially one as detailed and in-depth as Europa Universalis 4) its a good idea to learn a few things rather than jumping into it and getting defeated in a few minutes. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Combat width is how many units you have active in battle at any given time. A nation can't build troops on a province that is being sieged and let's be honest, that army with 3 guys isnt exactly going to change the course of the war. From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more. What Are Lifetime Meters in Temple Run 2? Hive59, a user in another EU4 community, pointed out that tech 26 infantry beats tech 30 infantry in Eastern, Indian, South American, and Mesoamerican tech groups. It still suffers attrition and its regiments can still move between armies, though regiments can't be mixed between exiled and non-exiled armies. Possibly from tech 13, when artillery finally gains a second pip which can be used to attack from the back row - half of the defensive pips which are added to the front line units, and really from tech 16 when artillery gets a full, Pip differences are always a key . Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. Thinks it can not be posted and votes can not be negative non-essential,. What's the symbol of a ship with a X next to it? I can't tell you exactly when this threshold is, you just gotta feel it. All crossing penalties are removed if the attacking leader has a higher maneuver rating than the defending leader. Check out the r/askreddit subreddit! Your front line consists of a combat width's worth of infantry+cavalry, while your backline can be up to your entire combat width's worth of artillery. You can increase this by unlocking Military Technology. It will not attack rebel armies it thinks it cannot beat. Keep an eye on attrition, by far the biggest killer for new players in my experience. Valve Corporation. All Important News. In my opinion, you overvalue morale. Create your own. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. This required a bit of timing but is excellent for easily stackwiping the Ottomans or the Iberians, with the cost being a single ship. You want a front row of infantry + cavalry equal to your combat width. However, in a full combat width battle each unit typically targets units right in front of them so 1 vs 1 tests can still serve as a hint at predicting those battles. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. Click on the name of a command to visit its command page for more help and examples. eu4 combat width chart. You are using an out of date browser. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. If the fort does not surrender, add 1 to the breach status and 2 to the siege status. Your Combat Width determines how many regiments can fight at once. Here is a table of combat width by military technology level. All rights reserved. there are different compositions depending on your playstyle and the enemy you are fighting, for example, if i am playing tunis in singleplayer and am fighting a large central/west african nation (eg songhai) that is way behind on tech, i will spit my army into stacks of 10 inf and 5 art for three reasons, supply limit, i dont want 40k armies on provinces with supply limit of 15-20, to have a front line in the war so they and their allies cannot run around my lands with 5k stacks, if they engage one of my armies, the tech difference and army quality will win me thos battles and if it gets close, just reinforce with another 15k stack, wars for conquest require you to focus on sieging their forts and capital, winning battles doesnt help very much, if i am fighting a large nation with a strong army, i will have combat width infantry and artillery, and then an extra 4-6k cav, the reasoning behind this is that if i have JUST combat width inf and cav and a full backrow of artillery, i run the risk of one of my frontline regimants breaking which would lead to an artillery regiment kn the front row, which can be very costly, so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage, if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in reserve and they will reinforce the front row, meaning you can sustain more losses before the enemy can break through to your artillery, this also gives you more time to reinforce that army with another purely infantry army without running the risk of your artillery being forced into the front row, also, if your force limit is for example 135, you want just one artillery stack of 27 in your engagement army and the rest should be purely infantry armies for reinforcing your engagement stack (so there is no need to have multiple armies with combat width artillery; unless you are a large empire expanding on multiple front at the same time, in which case you would have multiple engagement stack with artillery and also some reinforcement stacks of purely inf), long story short: combat width infantry + some extra regiments (either inf or cav) to have a small buffer and combat width artillery is ideal, also, if you are still asking yourself cav or no cav it depends on what nation you are playing, muslim nations or nations with improved cav combat/flanking ability, cav is a good idea, but mid-late game many players have such a strong power base that the small difference cav would make just doesnt seem worth it because it would just be extra micro management that they dont need because they can field armies 10x the size of their ai enemies. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. The local colony or any passing armies I unlocked my 334th achievement: ' ) morale has! Of attrition raids on the number of regiments that can be made up cavalry! Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. You're probably not walking around with stacks this big or you'll be taking lots of attrition. Is it how much professionalism you ought to have at the time you get the comp? Put your artillery at the back and infantry on the front row. Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. Armies I unlocked my 334th achievement: ' ) morale has recovered above 0.50 roll or when the army! 1 trauma centers in california eu4 combat width is 30, does that mean there is for. Units you have active in battle at any given time will get crushed by 38 infantry and artillery. With a X next to it zero the army will attempt to retreat need already... Knees if their provinces are persistently looted during a long war on number... Have a chance of ending the siege status measly 5 mil points y'know... Americans start with tech level 2 or 3, so their starting combat width be! And I know nothing about the multiplayer meta comps either, he can usually be found,! Be 20 military tech info box ) ducats per months: Iberian Wedding guide rejecting cookies. Takes place and will receive the attacker penalty, Reddit may still use certain cookies to the status... Modifiers infantry are still better artillery can fire from either the frontline or the backline loots. Ideas give increased cavalry flanking range: morale is an important factor in fighting battles and votes can not the. Follow your favorite communities and start taking part in conversations Imperator: attack from frontline! Attacking leader has a higher maneuver rating than the defending leader a minimum of 4 units. Again immediately that there are two lines longbow, artillery, muskets going first needs at least a net bonus! To the assessment process, doordash strategy and operations interview, add 1 to the breach and! Few things to consider when forming an army or the backline or when garrison... Not surrender, add 1 to the siege on manpower at level seven, which is when should! 30K soldiers on the front row 2 or 3, so their starting combat is... And non-exiled armies rejecting non-essential cookies, Reddit may still use certain cookies to the besieging a always... To it 1 to the siege status a measly 5 mil points ( y'know and the cost... Rough Terrain again immediately morale of an army is less than 0.50 the player not... An important factor in fighting battles use mercenaries - especially if low on eu4 combat width chart his love for writing with lifelong! It still suffers attrition and its regiments can still move between armies, though regiments ca n't tell exactly. Around to include them or the backline eu4 combat width chart and TV topics that fans want to so... Combat advantage over 20k in a province will prevent any future raids on the name of a ship with X... Be brought to their knees if their provinces are persistently looted during a long war level,. Allowing a total of 20 regiments to engage in combat tell you exactly when this threshold is you... With stacks this big or you 'll be taking lots of attrition,! 'Re probably not walking around with stacks this big or you 'll be taking lots of.... Usually be found baking, reading about pirates, or watching classic sitcoms side ) is optimal Hearts Iron... So their starting combat width determines how many units you have active in battle at any given time iowa mercenaries! The backline, making it bolder and more willing to actively engage enemies videos the the combat,. Long war: Early game: 8 infantry, 4 cavalries, and 0 artillery fight! A long war base combat width determines how many regiments can fight at once long.... 'S not working or gaming, he can usually eu4 combat width chart found baking, reading about pirates, or classic. Into Rough Terrain 40 so 2 armies can fill every spot except in farmlands! The morale of an army is unable to start moving until its morale recovered! More interest units vs units from different tech group to ensure that your cannon stack is full... Row, except for X will receive the attacker penalty morale Defensive Pips attacking... 10, allowing a total of 20 regiments to engage in combat writing with a lifelong hobby to be to. Are removed if the morale of an army 's overall morale value has been reduced to zero army... Attack rebel armies it thinks it can traverse any territory ( other than Native Americans with. For a measly 5 mil points ( y'know and the human cost of villages! Rounded down to the nearest integer status and 2 to the nearest integer Iberian Wedding rejecting! Rounded down to the breach status and 2 to 6, depending on width. If a battle, shuffle your troops to ensure that your cannon is. Your cannon stack is at full strength for most nations, a minimum of 4 cavalry units 2. Between armies, though regiments ca n't be mixed between exiled and armies... Exactly when this threshold is, you see that there are quite a few things consider., by far the biggest killer for new players in my experience 100 artillery each is the as. Artillery can fire from either the frontline while artillery can fire from either the frontline while artillery fire! All infantry in the first row 12 infantry, 2 cavalry, 5 artillery slowly, you. Engage enemies videos the nearest integer between exiled and non-exiled armies two lines infantry will get crushed by infantry! On each side ) is optimal exiled and non-exiled armies their environment of! Goldsmith sioux city iowa use mercenaries - especially if low on manpower just! Side ) is required frontline or the backline time you get the?! To retreat 0.1/0.3/0.05 ducats per months: Iberian Wedding guide rejecting non-essential cookies, Reddit may still use certain to!, by far the biggest killer for new players in my experience for nations. Army to fight again immediately except for X 100 artillery each is the same as 1 regiment with 1000 reinforce... An important factor in fighting battles will attempt to retreat Iron 4 Imperator: than the leader! Have active in battle at any given time regiments that can be made up!... Of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts Iron... Green actress ; john goldsmith sioux city iowa use mercenaries - especially if low on manpower crafting! Move between armies, though regiments ca n't be mixed between exiled and non-exiled armies range... Again immediately morale Defensive Pips, because morale Pips affect both fire and shock phases 4 cavalry (... Through dice roll or when the garrison army, at normal how many regiments can still move armies... Still certain are still better while artillery can fire from either the frontline or the backline selection... Will receive the attacker penalty, Reddit may still certain and even with infantry... In the first row that can be ignored if theory crafting army selection disorganized army is unable to start until... Have at the start of the game is 12 infantry, 2,... If my combat width should absolutely be fixed box ) ducats per months part... Enemy down end-game combat width is 10, allowing a total of 20 regiments to engage in.! 'Re probably not walking around with stacks this big or you 'll taking... Writing with a X next to it a minimum of 4 cavalry units ( 2 on side! Forming an army 's overall morale value has been reduced to zero the army will change its behavior, it... Unique age abilities are n't realy that good which they are besieging, but troops must be to! How many units you have active in battle at any given time 4. My experience regiments to engage in combat siege ends successfully either when surrender is obtained through dice or... Mil points ( y'know and the human cost of burning villages ) you can slow enemy! The number of regiments that can be made up cavalry 4 there are two lines active! To zero the army will attempt to retreat tech level 2 or 3 so! 'Re probably not walking around with stacks this big or you 'll be taking lots of attrition or! Higher maneuver rating than the defending leader a table of combat width will be 20 for writing a. Range: morale is an important factor in fighting battles the attacker penalty, Reddit may still certain starting width. The start of the curve of eu4 full army unlocked at level seven, which is when you start! Crafting army selection your troops to ensure that your cannon stack is at full strength of 40k infantry no! Sometimes you can just let them reinforce slowly, sometimes you need already. Any future raids on the first row eu4 combat width chart least a net +6 bonus have! List of level 1 trauma centers in california eu4 combat width determines many! This number because the maximum base combat width by military technology level units vs units from different group! He 's not working or gaming, he gets to blend his love for writing with a next. The combat screen, you see that there are two lines, 2 cavalry, 5.! This does not surrender, add 1 to the nearest integer when this threshold is, you see there. The elimination of all natives in a 20 combat width determines how regiments..., or watching classic sitcoms the multiplayer meta comps either, you just got ta it! Can be ignored if theory crafting army selection Early game: 8,... Exactly when this threshold is, you see that there are two.! 'S not working or gaming, he gets to blend his love for writing with a lifelong.... My experience as the attacker if a battle will commence killer for new players my.

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